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Artikel:
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Interview mit Ken Levine
(1up.com):
"In short, I underestimated how much people would care about the story. The 3rd act of the game is the weakest part. I just never realized how much people were going to invest in the climactic Andrew Ryan scene, and I think the remainder of the game can not equal that."
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Q&A: Diving deeper into BioShock's story
(au.gamespot.com):
"And I think we did a reasonably good job with [the endings], but there are just two of them. And this is not a game about A and B. This is a game about one through 1 million, and all those permutations of choice. And as I think about the future of the franchise, that's where I want to take that."
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Postmortem
(gamasutra.com):
"If there's an over-arching theme of our development, it's that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and have others evaluate) and be prepared to throw things away and rebuild.
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Tests:
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Test
auf gamesradar.com
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Test
auf gamespot.com:
"Its weak link is its unsatisfying no-skill-required combat, which might aim this one just over the head of the average Halo fan. (...) It builds an amazing atmosphere by using terrific graphics and sound to set a creepy mood. But BioShock's real strengths are as a compelling work of interactive fiction, and as a unique ride through a warped world with some great payoff built into its mysterious plot."
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Test
auf gamecaptain.de:
"BioShock ist der erwartete Kracher und hat mit dem Big Daddy und der Little Sister zwei unvergessliche Charaktere geschaffen. Noch nie ist es mir so schwer gefallen, meine ansonsten dunkle Spielerseite auszuleben, wie in diesem Ego-Shooter."
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Test
auf gamesweb.com
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Test
auf krawall.de
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Test
auf pc.ign.com
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